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Company Introduces DVD that Will Protect Data for One Thousand Years July 19, 2009

Posted by David W. King in Uncategorized.
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On Sept. 1, Millenniata, a start-up company based in Springville, Utah, will release a new archive disk technology to preserve data at room temperature for 1,000 years. Dubbed the Millennial Disc, it looks identical to a regular DVD.

The question is: With the advances we are experiencing in technology, and exponentially the advances we can expect to experience in technology in the years to come, we cannot expect the DVD to be the archiving format of the future.

How do you envision the future of data storage and will Millenniata’s disks be readable in the future or will they go the way of the floppy disk and 8-track tape? The data will still exist in those media, but just try to find a device that can access it

Would we want to try to archive music using a similar format? Should we be concerned with preserving recorded music into perpetuity?

For more on this format
http://heraldextra.com/news/local/article_b25c9a30-7242-11de-9feb-001cc4c03286.html

Coldplay’s Recent Claim to Fame Artificial July 19, 2009

Posted by David W. King in Uncategorized.
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The web is a buzz with news that Coldplay has become the first band to sell over one million digital albums in the U.S., and over two million digital albums worldwide This supports the notion that digital is the future of recorded music.

However these figures are somewhat artificial. That’s because although this Nielsen SoundScan puts the band’s US digital sales tally at 1.38 million, with EMI reporting over two million albums sold worldwide, this is not for a single album. Rather this includes their four studio records, a live set and an EP,

Soundscan doesn’t paint the whole picture as it does not cover events like Radiohead’s attempt to sell their own album In Rainbows for their own website. As this experiment allowed fans to pay whatever they wanted for this album, this must have resulted in millions of sales since its release18 months ago.

Although SoundScan data doesn’t mention it, iTunes most likely helped Coldplay achieve these stats. This for two reasons:

First, the iPod is the most popular MP3 player the world over, and iTunes is the biggest music retailer in the U.S.

Second, Coldplay’s current album Vida la Vida was promoted by Apple on its launch, with an exclusive early download of the title track available via iTunes, and a heavily-promoted iPod ad-style video.

I-Tunes Gets Retro with D45s July 19, 2009

Posted by David W. King in Uncategorized.
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To celebrate the old 45RPM vinyl single, Apple’s iTunes has launched a new promotion that duplicates the a-side and b-side format in a digital style.

Apple explains; “The vinyl 45 RPM record once ruled jukeboxes and helped bring artists into the hands of true music fans”.

“It was smaller and cheaper than a full-length, featuring two top-notch tunes for a great price”.

“iTunes is bringing this concept into a new age with D45s – two great tracks at an equally great price”.

Made possible in part to iTunes’ move towards variable pricing, in the States pricing is from $1.49, while here in the UK the D45 downloads cost around £1.19.

Rock Band Game Platform Opens to Indie Music July 19, 2009

Posted by David W. King in Uncategorized.
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As an independent musician, if you or a friend have experience with software development, here is an opportunity to make some money with a gamer’s program:

MTV Games and Harmonix have announced the Rock Band Network, a program that lets users make and release their own tracks for sale as DLC in the Rock Band titles.

Using the Reaper Digital Audio Workstation and Microsoft’s XNA program, musicians will be able to create their own note sheets for each instrument, using their own recorded music.

To program songs for the game, you or your developer friend first needs a membership to Microsoft’s XNA Creators’ Club, which was launched a couple years ago to let independent developers create casual games to sell through the Xbox Live Marketplace.

You’ll then be able to get free tools and instructions from the Rock Band Creators Web site to convert your master recordings to the MIDI charts used by the game. Next, you’ll have to submit your song for other creators to critique and finally to MTV Games for approval.
If it is accepted, it will be added to the Rock Band store.

As a musician once accepted you can charge between 50 cents and $3 per song; the Rock Band Network will keep a 30 percent cut of all sales.

That may seem small, compared with the 70 percent cut musicians get for selling their songs on iTunes, which requires much less work, but Rock Band is a much more exclusive platform. You’re more likely to stand out here than among all the songs available through Apple’s music store.

The tracks will be exclusive to the Xbox 360 versions of Rock Band for at least 30 days, but MTV Games has said some songs may find their way to the PlayStation 3 and Wii editions of the game.

Harmonix and MTV Games plan to begin beta testing in late August.

For more information on the Microsoft’s XNA Creators’ Club:
http://creators.xna.com/en-US
Creator’s Rock Band Specs:
http://creators.rockband.com/docs/Main_Page

Become a Anime Music Video Superhero, Lend Your Music as the Soundtrack to an AMV July 19, 2009

Posted by David W. King in Uncategorized.
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How cool! Imagine your original music as the soundtrack to an anime feature. Anime is the abbreviated pronunciation in Japanese of “animation” If you’ve never seen an anime music video (AMV), you’ll be surprised at the high quality of work created by these anime creators/artists.

Every year, the Anime Music Video (AMV) Contest is a main event at Anime Expo, held at the Asia UCLA Asia Institute, Los Angeles, California. Proven to be a great training ground for careers in video production and editing, the contest showcases what is currently popular in anime; at the same time introducing new anime (or music) not seen nor heard before. Every year AMV creators vie for top honors by producing new videos to show to the Anime Expo public. The AMV Contest acts as one of the best ways that Anime Expo (and other anime conventions) promote an anime to a larger audience.

AMVs are compiled from clips from anime TV series and/or films and edited to music of the creator’s choice, Because the music often used for these AMVs is often used without proper copyright clearances legality remains an issue with record companies due to copyright infringement. The anime creators themselves continue to encourage the creation of AMVs, because it draws more attention to the anime or video game featured in the work

The solution to this problem may lie in providing your original music for use to these creators. By effectively hooking up with an anime music video creator, you could become a hero to fangirls and fanboys throughout the Asian Pacific Arts community.

For more information contact

Asia Pacific Arts
UCLA Asia Institute
11372 Bunche Hall
Los Angeles, CA 90095-1487
Editorial Phone: 310-825-9110
Email: asiaarts@international.ucla.edu

For more information on the Anime Expo:
http://www.asiaarts.ucla.edu/090717/article.asp?parentID=110446